I know there is a way of changing this 'on the fly' from within Doomsday (I think?), but it still involves reloading the DED (again, I think?). This shows up as a '?' icon in the map.and I don't see any effect in the 'visual mode' in GZDB2 I have to actually save and play the level to see if it's too bright, to dark, to red, etc. With Doomsday, however, if I want a dynamic light (say, an orange 'glow' for a large room with lots of candles/torches and a river of lava going through the middle), I have to create a DED file for it, give it an ID, then add a Thing in GZDB2 and change it's ID to the ID number of the light in DED. It's all available directly in the editor, ready for placement. The DED's are for setting up my own custom glowing flats, adding 'dynamic' lights to wall textures, creating 'light things' so I can add more interesting lighting to the level, and probably more.I'm still learning - GZDB2 was created specifically to show all the cool stuff you can have in GZDoom in your editor specific linedef assignments (like slopes and whatnot), as well as placement of all manner of special Things (Hate targets, Water, Portals, Bridges, Dynamic Lights, etc).